Saturday 13 October 2007

music

as a long standing creator of electronic music. I have, in the course of the last number of years put an amount of my own tracks scattered around the internet..

mmm.. so...in no particular order..

Edward Kelly. art
http://www.centralstation.com.au/mp3/artist.asp?id=23918

http://www.last.fm/music/edward+kelly

Double Happiness (Surveillance Systems). ambience
http://www.centralstation.com.au/mp3/artist.asp?id=22298

also on this compilation
http://www.archive.org/details/SampledSynthesis02


KK Komputor. art meets pop
http://www.centralstation.com.au/MP3/artist.asp?id=27311

http://www.last.fm/music/k+k+komputor


Positive Space. pop
http://www.centralstation.com.au/mp3/artist.asp?id=12741


Captains of Industry. apocalyptic pop :)
http://www.mp3.com.au/captainsofindustry

http://www.archive.org/details/gonesoftLP

Fluffy t. Bunny. pop
http://www.mp3.com.au/fluffyt.bunny
http://www.myspace.com/fluffytbunny
http://www.archive.org/details/fluffyt._eat
http://www.archive.org/details/ConflictResolutionInAStateOfDenial

los angelos dos penetratos. metal
http://www.mp3.com.au/losangelosdospenetratos

I also had sporadic input into the band Melatonin. dub
http://www.mp3.com.au/artist.asp?id=5263


EDIT
there is also a list at ed.growerscollective.com that may or not match this one very well :)
but it may have more up to date linx
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Friday 5 October 2007

modular synthesis

synth edit is a Modular Synthesiser for Windows.
it has a shareware version, with more featurables if you register $50US..
http://www.synthedit.com/


and once you've done you're work.. you can export them as VST's. this program accounts for a number of VST download pages out there...

eg http://rekkerd.org/dsk-vsti

Plogue Bidule is another modular synthesiser.
it has a time limited free version.
We are using this at University so I've been enjoying it - and will be using it to control a suite of feedback devices in a few days...
http://www.plogue.com/

Friday 27 July 2007

vst links

just decided to put links to software sites i n-joy,

this one be 4 vst plug-ins. Windows only but that's ok 4 me ...
http://www.delamancha.co.uk/plugins.htm

an ensoniq sq80 emulator. I used an esq-m for years, and was sad to let it go :(
http://www.buchty.net/ensoniq/

odo synth's makes all sorts of funny things, they're a bit hit and miss, but i likes sweepie - a two filter sweeping effect. and oddly organ - a drawbar organ emulator.
http://odosynths.com/
th drum synths are a bit silly though. at least th one's i tried.

this be too many stuff to count - under synth's is the 4front piano module which i've been using a bit.
http://www.freesoundeditor.com/incageneng.html?VSTPlugInseng.htm~main


A VST of the Mixturtrautonium, Oskar Sala used the real thing for his music...
http://extra.schematron.com/Neumixturtrautonium.html

also other instruments


http://www.tweakbench.com/ __ vsti and fx

Sunday 22 July 2007

more on multiple tempi

have been trying to manifest a version of 'study for multiple tempoes' (should be tempi).

mmm, interesting task trying to decide how to approach it. the short approach is that i just discovered this site
http://www.greschak.com/polytempo/ptperf.htm#introduction
Facilitating the Performance of Polytempo Music as that page is called.

Some interesting stuff, of usefullness is this table

C:C
C:C#
C:D
C:Eb
C:E
C:F
C:Gb
C:G
C:Ab
C:A
C:Bb
C:B
C:C
=
=
=
=
=
=
=
=
=
=
=
=
=
1:1
14:15 (C:Db = 15:16)
8:9
5:6
4:5
3:4
5:7
2:3
5:8
3:5
4:7
8:15
1:2

showing ratio's of pitches in the diatonic scale based on the overtone series.

I am about to attempt to use these ratio's as the basis for whether two parts are 'in sync' or not.

Other information contained on that site includes tempo scales of various format, eg the equal tempered one created by Stockhausen
Equal Tempered Scale
(MM whole note =)
60
63.6
67.4
71.4
75.6
80.1
84.9
89.9
95.2
100.9
106.9
113.3
120

these are an ascending scale of tempi of equal variation, just put that in for cred =)

Thursday 21 June 2007

mulitple simultaneous tempos

I have been considering the options of multiple tempos as played simultaneously by multiple persons... all well and good, here is my first real example thereof.


The idea is that many potential variations on the same theme will happen throughout the course of the piece. If player 1 is playing their crotchets in time with player2's quaver then that is one possibility.
I imagine the possibilities depend on the players and what they consider 'syncronicity' to be.

As a variation on this theme I have been considering how to acheive this with electronic material. Using say 6 sequenced parts manipulated by 6 performers.
So far I have considered using the bpm control for this, possible problems with this are
- if two parts were say .5bpm apart, they could well sound in sync, but not for long. A real musician would inadvertently lock in and change their exact tempo for the appropriate approximation.
- the performer may have problem identifying their unique output. A real musician has a very obvious feedback mechanism.
- loops would be problematic for tempo changes, sequences would be easilier manipulated.

So perhaps a more stricter definition of starting tempo eg strict ratios of tempo. Then adjusting playback in a more limited way eg phrase length/ time signature (depending on software this could affect playback in a more straightforward way than tempo).

This has led me to a completely automated process, user inputs performance data (all sequence information).
Upon the start of the performance all parts would be (quite likely) unsyncronised.
Each part could compare it's trigger information with each other part individually, if it finds itself in sync with another part, both parts then consider themselves in sync and stay that way until all are syncronised ( there may be some sort of need for constant communication to create a space where the syncronised parts are still syncronised when they decide they are ie so they don't inadvertantly decide they've synced just after one has changed).

Possible methods of determining syncronisation are through trigger pulses, eg if a certain ratio are syncronised then das ist good.
Or actual audio analysis - this could be tricky :) perhaps some serious band-pass filtering and then considering beat frequencies. Again this probably would be best acheived comparing individual parts with each other.

Now to work out how to do it.